![]() ![]() This sheet is also designed in a way that makes it appear similarly to the bracket on the Challonge website. I included the match number, which correlated to the match number in Challonge to better understand the bracket. Just for demonstration purposes, this was Map 2 of the 4th round of the winner's bracket (My team was Team Lava Lamp). So, to determine character pick-rates and win-rates, a simple head-to-head matchup was created. Most of the games played were Best of 3's, with some of them being Best of 5's. So, what I had done was create Google Sheets (Like Excel but online) and made five separate sheets. It is a guide on how to make sure your stats are available on tracker.gg! Please do it! Please, join the official Rocket Arena discord, and go to this link: Taking one game, and following different profiles' match history to find the specific map/mode combination was required. However, the remaining 15% required digging. Most matches (about 35% of the remaining 50%) was freely available through public profiles. We were able to get a decent amount of data out of these, approximately 50%. ![]() There is/was a channel used for match reporting and was meant for users to post the post-match leaderboards for reporting game/map scores. The first method was using the official Rocket Arena discord. So you may ask, how did I (and Paladynne) get all of this data? There were two primary sources we used. (Was the case in Season 1, and will likely be the case once released sometime in Season 3) Methodology Note that in real ranked competitive play, Treasure Hunt is non-existent. This did impact the results slightly, however, it does give a better picture of the overall meta, rather than relegating the entire meta to only 3/4 of the game modes. Treasure Hunt was played in this tournament, but only present for two maps in the bracket. Now, when I talk about the characters in a competitive setting, I am primarily referring to MegaRocket, RocketBall, and Knockout. So, while this data gives a good understanding and decent depth, it is not perfect. A total of one hundred and ten (110) games were played in the tournament. They will be listed multiple times throughout this post, but I will list one right now. For the purpose of this analysis, there are a few disclaimers that you must take into account before reading into these statistics. Specifically a competitive setting with the best players in the game. The primary objective of this research was to discover and understand the pick-rates and win-rates of the different Rocket Arena competitors in a competitive setting. Speaking of results, click the following links the view the teams and bracket from the tournament. They were randomly seeded as this was the first tournament and FSG has plans to use the results from this tournament to seed the next. The tournament featured a total of twenty-six (26) teams. Since the (temporary) removal of ranked, this was the closest thing to competitive ranked since then. The first official, developer supported, Rocket Arena tournament took place on December 27th, 2020. Now, Enjoy! Introduction 2: Electric Boogaloo Part 3 - Balancing for competitive and casual play naru was actually one of the winners of the tournament, and was extremely helpful in analyzing the data. Pala helped me collect much of the data required for this project and is planning on releasing a video version of this analysis. īefore I start, I want to thank two individuals. Due to the significant lack of public competitive statistics available for RA, I wanted to understand how the competitive meta has evolved over time and what nerfs/buffs may be required for some characters. Anyway, I had this idea to analyze the tournament actually the day it started. ![]() Also I'm not sure if I need to say this, but I am not FSG or EA. I am a mod here and a Rocket Mod on the discord. Hello everyone! My name is Bolt, or LSC99bolt. This is a long post and for those interested in the stats, you should read it! If you want a tl dr, just look at the pictures/graphs. ![]()
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